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Old Jul 15, 2009, 05:40 AM // 05:40   #1
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Default Scytheway Heroes

Instead of sharing this on wiki, I think I might share it here with code I understand. This is for general PvE.

Damage Buffer Ele


Equipment:
20% Enchanting weapon

Counters:
Heavy enchantment denial areas

Options:
Protective Spirit
Shield Guardian
Balthazars Aura
Protective Spirit
Spirit Bond

Use:
Keep constant damage buffs on tank heroes.
Succor the healers on your team.
Maintain enchantments for nearly unlimited energy.

3x Tankway

Equipment:
+1 Strength Rune (Picture is wrong)
Increase KD by 1 second rune

Counters:
Heavy Anti Melee areas

Options:
Shout, Attack, Signet etc.

Video:
The scytheway build

What do you guys think? Should I spend time learning the new code or drop this from the wiki vault of fail? Yes, it's mostly scytheway but I figured a person might want to do this with heroes.
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Old Jul 15, 2009, 06:46 AM // 06:46   #2
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1. Melee AI fails
2. No aura of holy might on heroes
3. It could really use a paragon spamming Go for the eyes...
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Old Jul 15, 2009, 07:15 AM // 07:15   #3
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Originally Posted by Kain Fz View Post
1. Melee AI fails
2. No aura of holy might on heroes
3. It could really use a paragon spamming Go for the eyes...
Yeah, I wonder how to get around the AI, Aura of Holy might is awesome but this is hero based.

WTB paragon henchie that doesn't utterly suck.
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Old Jul 15, 2009, 08:01 AM // 08:01   #4
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Quote:
Originally Posted by Zodiac Meteor View Post
WTB paragon henchie that doesn't utterly suck.
P/D

10+1+1 Leadership
12 Scythe
8+1 Command

AR
GfTE
Blazing Finale
Reapers Sweep
Victorious Sweep
Fall Back!"
Rending Touch
Signet of Return

You are welcome.
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Old Jul 15, 2009, 08:22 AM // 08:22   #5
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Adding a paragon to this sort of destroys the point, does it not, of a 3-scythe hero team, and a support player. If you play with another player that can add their own monks/paras, all the better.

I don't see a problem with warrior's AI, to be honest. I use Jora all the time with a basic HB build, a Scythe can't be much different. Add Power Attack to their general builds for armour ignoring damage of course.

The idea is nice, now time to refine ;p
~Minion.

P.S. Looking at it again, the support build could have alot more healing instead and Vigorous Spirit and Infuse.

Last edited by HigherMinion; Jul 15, 2009 at 08:25 AM // 08:25..
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Old Jul 15, 2009, 10:55 AM // 10:55   #6
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Your warrior scythe builds could use some work -- burst of aggression is a sucky skill, warrior has better things than mystic + eremite's, lose the major strength rune, and consider adding shouts like watch yourself which mitigate a good bit of damage at a low cost.

Also you really need some deep wound attacks, well of ruin + body blow, or a WS critscythe ?

Last edited by Lux Aeterna; Jul 15, 2009 at 10:57 AM // 10:57..
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Old Jul 15, 2009, 11:19 AM // 11:19   #7
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If you are going to focus the W on damage , for me its pretty clear to go on :
- WE [E]
- Power Attack
- Counter Attack/Leviathan Sweep
- Wild blow
- Flail
- Rush/Speed stance
- Support Skill like maybe Rending Touch
- Res/Lion Comfort
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Old Jul 15, 2009, 02:40 PM // 14:40   #8
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/fail

sup rune on ele

I could add more but it's just a general fail on the way the build would work
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Old Jul 15, 2009, 02:41 PM // 14:41   #9
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Quote:
Originally Posted by HigherMinion View Post
Adding a paragon to this sort of destroys the point, does it not, of a 3-scythe hero team, and a support player.
Why not use pgons instead of warriors? You're not afraid of the skirts, are you?
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Old Jul 15, 2009, 03:18 PM // 15:18   #10
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Use A/D crit scythes and a rit with splinter weapon.
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Old Jul 15, 2009, 04:58 PM // 16:58   #11
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Quote:
Originally Posted by Toxic OnyX View Post
/fail

sup rune on ele

I could add more but it's just a general fail on the way the build would work
There's nothing wrong with a sup rune on an ER ele.
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Old Jul 15, 2009, 05:12 PM // 17:12   #12
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why would you ever play a herosetup where you (the human) play bitchrole?
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Old Jul 15, 2009, 06:12 PM // 18:12   #13
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Have you tried this in HM yet? It seems to me like a good concept, but I would want to know how it does in HM.
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Old Jul 15, 2009, 06:24 PM // 18:24   #14
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Quote:
Originally Posted by Snow Bunny View Post
why would you ever play a herosetup where you (the human) play bitchrole?
Dealing damage is easy. Staying alive is harder. In this case, playing the bitch role allows some ridiculous protection.
With that in mind, I would suggest scrapping Elemental Lord and taking Prot Spirit, Spirit Bond* and Infuse.
However, you might suffer without Glyph of Swiftness...

I'm a bit dubios about Succor, but if you do take it, you may need E Lord over Aura.

Melee AI is somewhat pathetic. They have poor target selection and tend to run back and forth a lot. I would suggest an IMS, but I really don't know how well they'd use it.
Apart from that, I don't know what to suggest.


*I know you've included PS and SB in the optionals, but I can't recommend anything else over them. You'll have the energy to keep them up and nothing else will serve you better.

Last edited by Xenomortis; Jul 15, 2009 at 06:28 PM // 18:28..
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Old Jul 15, 2009, 08:14 PM // 20:14   #15
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Originally Posted by Fallen View Post
Have you tried this in HM yet? It seems to me like a good concept, but I would want to know how it does in HM.
I VQ 2 places, North kryta province and one asura place that connect to Oolas lab that name I can't remember.

I asked for healer, get a person with 1 healer for North kryta and then I asked him to leave. I also got a person with triple necro discord and requested no weapon spells. I VQ'ed it in I think record time.

(I asked a person with their heroes to come into the VQ area and leave, so I was doing it with one less person.)

North Kryta took longer due really bad pulls and bad patrol watch.

Edit: Oh, and the very last enemy that's hidden somewhere when you patrol the very same area again.

Last edited by Zodiac Meteor; Jul 15, 2009 at 08:21 PM // 20:21..
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Old Jul 15, 2009, 10:49 PM // 22:49   #16
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I'm almost positive you vanquished the Asuran area because of Discordway and not scytheway. If you want to test out the build's effectiveness, use henchies instead, no matter how much they suck. They will force you to see whether or not your heroes are really all that.

And like the others said, melee heroes are pretty bad. Even if it was good, I'd ditch one of the scythe users for a ritualist that can plant Splinter Weapon on them. Considering melee AI tend of over aggro everything because they just rush straight in, splinter weapon will at least break a few hundred damage first before all hell breaks loose.
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Old Jul 15, 2009, 11:14 PM // 23:14   #17
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Quote:
Originally Posted by Snow Bunny View Post
why would you ever play a herosetup where you (the human) play bitchrole?
So imbagons suck because they are a bitch role? :P

But seriously, most PvE enemy 'teams' don't have healers or anyone to help them stay alive, and those that do, You can target their healers and bring them down pretty fast (exception with healing bosses) so simply put, if they can't kill you: you win.

"bitch" roles ussually aren't the most fun of roles, but it's good to mix things up to stay interested.

Bonding in PvE still is one of my favorite things to do on my Monk.

EDIT: OH but commenting on the actual setup:

Sadly, Melee AI sucks, and though I've seen less of it, they tend to overaggro and unless you can flag quickly.

If you are going to run a scythe warrior, abusing Power Attack is a must. ignore the people opting Flail, because Burst of Aggression is great for this build (two second downtime, big deal). Radiant Scythe is another skill I run when I play a WE scythe, and can often be like a second power attack if your energy allows. I'd throw in Distracting Blow, because of heroes ungodly interrupt reflexes.

But if I were you, I'd just run 2 W/P spear warriors, an MM necro and go /Rt for some weapon spells like Splinter weapon Spear warriors can't overaggro, and GFTE is awesome.

Last edited by Axel Zinfandel; Jul 15, 2009 at 11:24 PM // 23:24..
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Old Jul 16, 2009, 10:07 PM // 22:07   #18
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Quote:
Originally Posted by Zodiac Meteor View Post
I VQ 2 places, North kryta province and one asura place that connect to Oolas lab that name I can't remember.

I asked for healer, get a person with 1 healer for North kryta and then I asked him to leave. I also got a person with triple necro discord and requested no weapon spells. I VQ'ed it in I think record time.

(I asked a person with their heroes to come into the VQ area and leave, so I was doing it with one less person.)

North Kryta took longer due really bad pulls and bad patrol watch.

Edit: Oh, and the very last enemy that's hidden somewhere when you patrol the very same area again.
Try it with just henchman instead of another person and the Discordway.

I want to see if this could work independently.
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Old Jul 17, 2009, 04:20 PM // 16:20   #19
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Quote:
Originally Posted by Fallen View Post
Try it with just henchman instead of another person and the Discordway.

I want to see if this could work independently.
Done, I did Finding the Blood Stone and Warband HM.

Blood Stones biggest problem was the bat spawns, why did arena-net decided to put 12 ele bats in one spot beats me.

Warband I had to remove DP mainly because of really bad pulls. Pyre attacked my pulled group by using throw dirt and aggroing 3 mobs while using it.

Edit: I got pictures
Attached Images
File Type: jpg gw057.jpg (429.0 KB, 169 views)
File Type: jpg gw054.jpg (415.1 KB, 137 views)
File Type: jpg gw052.jpg (401.8 KB, 133 views)
File Type: jpg gw051.jpg (384.7 KB, 132 views)

Last edited by Zodiac Meteor; Jul 17, 2009 at 06:33 PM // 18:33..
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Old Jul 17, 2009, 11:46 PM // 23:46   #20
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Nice.

I'll try this out soon.
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